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Warsow review
Warsow review













Events do pop up to give some variety and can affect morale and resources depending on the decisions made, but without a narrative weaving through these events feel a bit standalone and empty. Travelling over the map can be a bit of a pain as the icon can get stuck in places. The first two of those amount to nothing more than finding what you need to and clicking on it.

warsow review

The missions themselves don’t vary too much, leaning on similar objectives to either find resources, help someone, or fight. Again it plays into the imbalance of the situation, though it really does drag you down. As you progress enemy forces just seem to get stronger while yours get weaker, no matter what you do. You could send them out to battle again, but health does not regenerate outside of the infirmary or in between fights.

warsow review

Even if the team survives a mission, they’ll likely be so low on health they’ll be in the infirmary for days. If you don’t get a healer character for your run, you’re going to have a bad time. However, who you can send into battle really does depend on the luck of the draw for your random allotment of characters. Different characters have different abilities like being able to build barricades, heal team members, inflict status effects like bleed or burn depending on the weapons they have, and can help rally for more action points in fights.

warsow review

During the patrols you’ll run into enemies, at which point the game transitions to a turn-based battle screen, showing your characters on the left of the screen and the enemy on the right.īattle sites may have barricades you can position characters behind or they could be out in the open. Once they drop to zero you return to the hideout. You’ll patrol a 2D rendition of Warsaw, navigating the streets and alleys with your limited pool of action points.















Warsow review